EA’s Laura Miele Says AI Is Boosting Creativity and Speed in Game Dev
Electronic Arts is once again putting AI at the center of its development strategy, with Laura Miele saying th…
47 articles in this category
Electronic Arts is once again putting AI at the center of its development strategy, with Laura Miele saying th…
Ryse: Son of Rome may be one of gaming’s most fascinating what-ifs: a visually stunning launch title that impr…
Great boss fights are not just harder enemies with bigger health bars. They are carefully staged encounters bu…
Godot is drawing a firm line in the sand on generative AI, and that decision could ripple far beyond one engin…
Game Republic New Horizons is shaping up to be one of the more interesting industry events on the calendar, es…
Godot’s latest policy shift is a big moment for game development, especially for indie creators who rely on op…
A newly launched indie game from a team fresh out of university has already become one of the most encouraging…
Spyro fans may finally be seeing the payoff for years of passionate support, as Toys for Bob has made it clear…
Harry Krueger’s new studio, Cosmic Division, is already saying a lot with very little: small team, big ambitio…
Tim Sweeney has fired another shot in the ongoing debate over AI in game development, this time criticizing St…
Gamescom is set to get an unusually high-profile moment this year, as German President Frank-Walter Steinmeier…
Takashi Iizuka’s latest comments tap into a growing truth across the games business: while AAA studios still d…
Bungie has confirmed that Destiny 2’s final live-service update will arrive in June 2026, marking the end of a…
Marvel fans can probably exhale for now: despite online chatter suggesting Arkane Lyon’s Blade project might b…
TurtleWoW’s shutdown marks the end of one of the most talked-about World of Warcraft private server projects i…
This week in gaming culture, the conversation swings wildly between corporate AI ambitions, delightfully whole…
Remedy says Control Resonant is shaping up as a triple-A experience built with unusually tight financial disci…
Shift Up has confirmed that the next Stellar Blade is moving forward with the studio handling publishing dutie…
Xbox is doubling down on collaboration with Project Helix, a unified push that brings first-party studios clos…
American McGee has shared a behind-the-scenes tale from the making of Alice: Madness Returns that’s equal part…
Multiple current and former Gunzilla Games staff have publicly alleged months-long salary delays, missed contr…
Social media isn’t always a boss fight; sometimes it’s the friendly NPC who hands you a clutch buff. A recent …
Summary: Valve veteran Erik Wolpaw believes AI won’t dethrone human game writers anytime soon, but he does see…
Facepunch Studios founder Garry Newman sees AI as a practical boost for building s&box and the games that will…
Highguard, Wildlight Entertainment’s ambitious multiplayer shooter, will go offline after March 12, 2026. The …
Unity is gearing up to showcase a major upgrade to its AI tooling that, according to CEO Matthew Bromberg, aim…
Daniel Vavra, the creative force behind Kingdom Come: Deliverance and its sequel, is stepping away from day-to…
Roblox just rolled out a text-to-3D beta that lets creators and even players spin up interactive objects from …
Beast of Reincarnation just introduced its goodest boy, Koo, and the vibes are powerful: a haunting, story-dri…
Ex-Xbox veteran Larry Hryb has joined Fractional, a new consulting collective built to help game studios tap s…
Ubisoft has reportedly let go of an Assassin’s Creed team lead after he publicly criticized the publisher’s re…
Summary: Take-Two has made it clear that Grand Theft Auto 6 will not lean on generative AI for its world, doub…
Haunted Chocolatier is very much alive. Eric “ConcernedApe” Barone stepped in to clear the air, reaffirming th…
The latest State of the Game Industry survey from the newly rebranded GDC Festival of Gaming paints a complex …
Valve has refreshed its Steam AI policy, tightening the focus on transparency around AI-generated content. Dev…
Former Bungie art director Joseph Cross has voiced strong confidence in Marathon’s visual direction despite a …
After years of radio silence and lore-deep speculation, Hollow Knight: Silksong is finally landing in just two…
After eight years, one of Europe's most important developer events is changing its name. The devcom developer …
After a rocky reveal cycle, studio changes, and a community split over direction, I’m choosing to meet Bloodli…
Rumors, reports, and a studio reshuffle have put the next Bioshock under a harsh spotlight, with sources sugge…
Two weeks out from Devcom in Cologne, here’s your quick-hit preview: expect a bigger expo vibe, a brand-new st…
A planned Rayman remake was reportedly shelved back in 2021, but the limbless legend might be spinning back in…
Hollow Knight: Silksong finally has a date. Team Cherry confirmed a September 4 release, and the reveal drew o…
Whispers of a Michael Ironside airport sighting have rekindled hopes that Ubisoft could finally show the Splin…
Take-Two’s Strauss Zelnick says BioShock 4 is still coming, but his curious line that “great is the new great”…
Nintendo's beloved Game Director, Masahiro Sakurai, recently delivered a stern warning to the industry, urging…
Clair Obscur: Expedition 33 is being praised far and wide, deservedly, for its remarkable storytelling and emo…