Boss Fight Design Secrets: 5-Act Structure for Great Battles
Great boss fights are not just harder enemies with bigger health bars. They are carefully staged encounters bu…
10 articles tagged “Game Design”
Great boss fights are not just harder enemies with bigger health bars. They are carefully staged encounters bu…
Pippin Barr is back with eight more free browser-based chess variants, and they sound like the kind of ideas y…
Endless Legend 2’s latest update gives diplomacy the long-term memory it’s been missing, introducing permanent…
Enshrouded’s Forging the Path update is a big swing: Adventure Sharing lets you upload and browse player-made …
Social media isn’t always a boss fight; sometimes it’s the friendly NPC who hands you a clutch buff. A recent …
Valve veteran Erik Wolpaw believes AI won’t dethrone human game writers anytime soon, but he does see potentia…
Former Bungie art director Joseph Cross has voiced strong confidence in Marathon’s visual direction despite a …
Colossal Arc silhouettes already stalk the horizons of Arc Raiders, and the community is buzzing about the day…
Emma Thompson recently reflected on her late friend Alan Rickman’s career and how he grew weary of being typec…
Pathologic 3 has been officially announced, shaking up the franchise with a fresh, ambitious approach to story…