Boss Fight Design Secrets: 5-Act Structure for Great Battles
Great boss fights are not just harder enemies with bigger health bars. They are carefully staged encounters bu…
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The business behind the games: studios, money, layoffs, lawsuits, policy and the trade shows where it all gets announced. What happens before a game ever reaches you.
Great boss fights are not just harder enemies with bigger health bars. They are carefully staged encounters bu…
Godot is drawing a firm line in the sand on generative AI, and that decision could ripple far beyond one engin…
Australia’s under-16 social media ban was supposed to draw a hard line around online safety, but early reports…
Game Republic New Horizons is shaping up to be one of the more interesting industry events on the calendar, es…
Godot’s latest policy shift is a big moment for game development, especially for indie creators who rely on op…
Reports from union-affiliated Rockstar employees in the UK paint a troubling picture behind one of gaming’s bi…
Sony is set to remove previously purchased Studio Canal movies from PlayStation user libraries on September 1,…
Harry Krueger’s new studio, Cosmic Division, is already saying a lot with very little: small team, big ambitio…
Tim Sweeney has fired another shot in the ongoing debate over AI in game development, this time criticizing St…
gamescom is expanding its social and environmental programs for 2026, and the latest announcement from organiz…