Boss Fight Design Secrets: 5-Act Structure for Great Battles
Great boss fights are not just harder enemies with bigger health bars. They are carefully staged encounters bu…
12 articles in this category
Great boss fights are not just harder enemies with bigger health bars. They are carefully staged encounters bu…
Pippin Barr is back with eight more free browser-based chess variants, and they sound like the kind of ideas y…
Endless Legend 2’s latest update gives diplomacy the long-term memory it’s been missing, introducing permanent…
Vampire Crawlers isn’t just a clever first-person deckbuilder; it’s a masterclass in game feel, where sparkles…
Social media isn’t always a boss fight; sometimes it’s the friendly NPC who hands you a clutch buff. A recent …
Summary: Shigeru Miyamoto’s long-standing stance is clear: the feel of a game matters more than how silky its …
Highguard’s stumble may have had many causes, but former senior level designer Alex Graner believes one decisi…
World of Warcraft’s upcoming Labyrinths promise to turn Delves into sprawling, multi-session adventures that c…
Colossal Arc silhouettes already stalk the horizons of Arc Raiders, and the community is buzzing about the day…
Pragmata looks like pure, unfiltered Capcom weirdness in the best way: a third-person shooter that braids in r…
Split Fiction is a co-op-only adventure that rekindles the old feeling of being wowed by a game’s imagination.…
Assassin’s Creed didn’t just grow bigger with Origins; it fundamentally changed genres, and one surprising for…