Machine Party Turns Mario Party Into a Gore-Filled Death Match
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Machine Party is out now on Steam, and the new party game from Buckshot Roulette developer Mike Klubnika, created with GDeavid, twists the familiar board game rivalry formula into a string of lethal multiplayer minigames. The game supports two to four players, every event is built around survival as much as scoring, and Buckshot Roulette's grim industrial style carries over into a format that treats losing as a death sentence.
Machine Party frames its competition around short, cruel challenges where the player who falls behind usually pays for it immediately. The setup is simple, but the tone is not: bright party game pacing sits next to traps, dismemberment, and abrupt executions.
Several of its minigames push that contrast hard. One has players scrambling around a room while a roomba fitted with a circular saw hunts them down. Another centers on breaking apart a severe, blocky puzzle to recreate a target shape before time runs out. A different challenge turns something as mundane as eating peas into a race with fatal consequences for the slowest player. One more sends contestants sprinting up a downward escalator, with spinning saw blades waiting below for anyone who cannot keep up.
That design makes the game read like a hostile answer to Mario Party, less interested in comeback mechanics than in punishment. The competitive structure is still recognizable, especially in the way each round asks players to master a simple rule set under pressure, but Machine Party swaps cartoon frustration for explicit gore.
The Steam store page describes it as a party game "where failure is lethal," and that line fits the entire pitch. Mike Klubnika's recent work has already built a following around stripped-down mechanics, heavy tension, and ugly machinery, and Machine Party extends that style into multiplayer. Instead of a single-player descent into dread, the pressure now comes from trying to outperform friends before the level itself kills you.
One practical caveat applies at launch: there is no local multiplayer yet. In a launch day Steam post, the developers said local co-op is planned for late August after player demand changed the original plan. "There were no plans for it originally," the team wrote in the post, adding that enough people asked for the feature that it is now on the way.
That matters for a game built so directly around shared reactions, because Machine Party's appeal is clearly tied to the social side of panic, sabotage, and split-second failure. For now, the game is available on Steam with online play, and its early identity is already clear: a compact party game that turns every silly contest into a machine-driven execution chamber.