Black Myth: Zhong Kui Gets First 15-Minute Gameplay Trailer
Game Science has released the first extended gameplay look at Black Myth: Zhong Kui, a 15-minute work-in-progress trailer that shows combat, visuals, and an early hint of the game’s story. The studio says the footage comes from an in-game build captured in 21:9 and warns that the final release may look different because the project remains in early development.
The new trailer marks the first substantial footage since Game Science revealed the project during Gamescom Opening Night Live last year. At that time, the studio said Black Myth: Zhong Kui was still so early that it had no gameplay to show. The new video changes that, offering a closer look at the second game in the Black Myth series after Black Myth: Wukong.
Game Science tied the release to its annual August 20 update schedule, which it uses to share news on current projects. In a post on X, the studio said, “The trailer offers a first look at the protagonist in combat, along with a glimpse of the story.” It also stressed that “as the game is still in early development, all footage was captured in-game from a work-in-progress build running at a 21:9 aspect ratio. The final release may differ.”
That same caution appears in the game’s FAQ on the official site. Game Science wrote, “The promotional footage we’re sharing this early may naturally differ from the final release, some of what we’re exploring is still experimental.” That wording matters because the trailer puts a lot of attention on visual quality, environmental detail, and effects work, all areas that can shift significantly before launch.
The studio also used the FAQ to outline what kind of game Black Myth: Zhong Kui is intended to be. Like its predecessor, it draws from ancient Chinese mythology and folklore, but it centers on a different lead character and is being built around a new combat identity. Game Science said it will again be a single-player action RPG and will follow “the same business model as before,” suggesting continuity with how Black Myth: Wukong was positioned and sold.
At the same time, the developer says it does not want the sequel to feel like a simple repeat. In the FAQ, Game Science said it wants to keep the elements players appreciated in the previous Black Myth game while exploring “distinctive gameplay tailored to the new protagonist,” along with new technical features and a different approach to storytelling.
Release timing remains open. Game Science says Black Myth: Zhong Kui is planned for PC and “major consoles,” but it has not attached a launch window. The studio’s own comments suggest the wait could be lengthy. In the FAQ, it said the game first needs to be “good enough to impress even our seasoned, seen-it-all colleagues,” adding that “that pretty much guarantees it won’t be quick.”
For now, the trailer serves less as a release countdown and more as a statement of direction. It shows that Game Science is ready to put the project in front of players, while making clear that what is on screen is still part of an evolving build rather than a final promise.